About this place
Hellkeeper
Bonjour. The site is mine. Don't break it. I started level-design with Worldcraft, around 2002, then switched to UnrealEd after playing UT99 on a friend's PS2 and not succeeding in finishing any projects on Half-Life. I don't really plan on using very new engines, since inspiration, time and everything except motivation is constantly at a low level. For now I'll stick to the three first versions of UnrealEd, and QuArK when I will feel like messing up with Quake.
I also wrote some help for UnrealEd and sometimes drop a note about QuArK here and there. All I wrote is kept here on Hellkeeper.net, but you may also find the first versions of these tutorials on Unreal-Design.
The Site
The current site is the fourth version of what started as an ugly (and blue!) test-page years ago. I Reworked it a lot of times, and never really made up my mind on what it was supposed to be. That's why there's bits of English and French mixed up in equal parts everywhere: I never decided which one to use. It's both a portfolio, a public notepad, a personal page and a learning ground for XHTML, CSS, PHP and general design. At some point in the past, it was also very similar to a blog until I realized what was happening. If you find something broken, send me a mail and I'll ignore it as hard as I can until I have no choice but to fix it. Everything is supposed to be my own private proprety but we all know how things are on the internet. Don't base your maps on mine and mention me as the original author of the tutorials if you want to quote or publish them elsewhere. Apart from that, I don't really care.
What's next?
I've tried a number of editors and games, but no game features exactly what I would like. As for Editors, UnrealEd is as good as you can get, so I'll stick with it for now. Despite a few attempts at using QuArK for War§ow, the game just isn't something I like to map for (I like to play it though). I am always searching for new ideas of DeathMatch maps, but lately I've been lacking any form of idea. I just wait for new ones to appear.
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