Dernière mise à jour, : 18/06/2009 à 14h47

Current Project : Nothing, but with QuArK.

Hellkeeper's Note

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Dream of an idiot.

I don't know what I did yesterday that made me think about it, but I dreamt I was randomly browsing on some websites I know. On QNTM.org (don't ask me), I found a webpage full of Unreal 2 tutorials, much like Worch's tutorials I found and brought back online last year. Anyway, I don't what that means but there was materials on something called "Jad Var" which didn't seemed strange at all at the time and which looked like some kind of Motion Blur or Depth of Field, HDR or something, blurring screenshots of Unreal 2, and though I don't remember seeing those, I remember distinctly that I knew there were explanations on how to achieve Bump, Parallax and realistic water surfaces. In the end, the screenshots I remember looked much more like Source screenshots or very empty UE3.0 screenshots that don't appeal to me at all.

I remember being quite excited by these tuts, telling everyone on IRC that I had found the Holy Grail and starting some kind of stupidly over-amibitious mod immediately after (like starting to rebuild Stalker or Deus Ex on U2), and starting to write some .uc files (which, now I think about it, is utterly ridiculous since I don't know a single word of Uscript). Then I woke up.

Hellkeeper, 18/06/2009 à 14h47

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DmExar released

exarexarexarexarexar

Download Exar (2761 KO)

This is a little project I made to mess around with Unreal227's new features (I used one jumper, a new weapon and some particle Emitters). It's not state of art hardcore map but the layout is quite good. It used to be a base for a hypothetical map Jival and me were going to do together but that was two years ago and we never tried to do anything. Fortunately, he still had the layout.

Notice you can't play this one anywhere else than in Unreal 227. No previous version of Unreal and no Unreal Tournament setup can handle it.
Update 12/06/09 - 23:00 : Corrected a minor glitch.
Update 15/06/09 - 20:01 : Added a music.

Hellkeeper, 12/06/2009 à 00h36

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Unreal 227rc

"This release is a release canditate!
Although we worked very hard and fixed everything which was reported it is possible that still some (hopefully minor) problems appear.
227f left already the beta stage and can be used for creating mods and maps, but in the contrary to the common opinion the "f" in 227f does not mean "final". Its just a release number like in any previous version before!
A final version will be made once we are really sure to have fixed any bug, even the small and this is only possible after 227f is released and tested for some time."

-Smiftsch

Mirrors have been updated, download Unreal's 227 patch. Any bug found may be reported to OldUnreal.

Hellkeeper, 15/05/2009 à 15h06

(3 Commentaires)

Convert

Comment faire des Mesh ?

Pas des Static Mesh, des Mesh de déco pour Unreal et l'Unreal Engine 1 en général.

Deux manièrs traditionelles : La première est de faire le Mesh en brushes sous UnrealEd, puis d'utiliser MeshMaker pour convertir le tout. Le problème, c'est que votre résultat ne sera jamais aussi bien fichu qu'un truc fait sous un soft de modeling 3d, notamment parce que le vertex editing de UnrealEd, jusqu'à la version 3.0, est buggué sur certains points, manque de grosses features (truc tout bête : le Vertex Snap n'existe pas).

L'autre c'est de passer par 3DSmax ou un programme qui peut exporter en .3ds et de passer par 3ds2unr, un programme créé par les développeurs de Legend Entertainment à l'époque de Wheel Of Time (bien avant Unreal 2) pour créer directement le Mesh sans passer par UnrealEd. En revanche, il faut faire l'alignement des textures par UV coordinates dans votre logiciel de modeling.

Ayant la flemme d'apprendre à maitriser le texturing sous Blender (dont ma maitrise au niveau modélisation est toute virtuelle d'ailleurs), et n'ayant pas envie de passer deux jours à pirater 3DSmax parce que j'ai une sorte de morale, pas le temps et la flemme d'apprendre à l'utiliser, j'ai tenté la méthode brute, c'est à dire la méthode MeshMaker. Pour avoir un truc pas trop laid, je modélise sous Blender, j'exporte en .dxf et j'importe sous forme de brush dans Unreal.Du moins j'aimerais, mais ça refuse. Aucun moyen de le faire. Les contraintes données sont toutes aussi théoriques les unes que les autres : moins de 100 polys, pas plus de 256 unités dans toutes les dimensions, triangulé, maillage fermé.

Donc le seul moyen de réussir est encore plus barbare : exporter en .lwo, importer en Static-Mesh sous UT2004, convertir en brush, exporter en .t3d et importer dans Unreal pour le passer ensuite dans MeshMaker une fois texturé correctement. Enfin, IT WORKS.

Hellkeeper, 17/04/2009 à 15h35

(7 Commentaires)

Something to read

...because I know you wanted to read something more from me.

I did not produce anything worth talking about since I released this stupid shit that is YouAreTheDemons. I have been trying various things with QuArK to get my way with it, but now I can use it, I am faced with the same problem as always: I know how to do things, but I do not know what to do. Therefore, mapping is on stand-by mode.

I made a few changes to the structure of the site : My last update about QuArK is now the first article of a "Miscellaneous" page where I may add a few articles from time to time, not exclusively in French. In the same time, I decided to do something useful and took my updates through Microsoft Word's corrector. I also modified a few sentences in some tutorials, and then forwarded all of them to Jival for him to correct them. Syntax seems to be his finest skill. I also started to import the tutorials from Unreal-Design to Hellkeeper.net, but I am not progressing very fast: most of these were written back in 2004 and 2005. I was quite younger, and I was not very interested in syntax, grammar, or even good-looking screenshots. Most of them are painful to read and the pictures illustrating them are not pleasing. Hence a long and boring work of rewriting, most of the time seconded by a need to recreate some or every pictures. Some tutorials are almost new ones because both text and pictures went through a huge overhaul. French-speaking (reading ?) people may have a taste of this work by comparing the tutorials about architecture, here and on Unreal-Design. Text changed, pictures changed, it's almost unrelated. I recently finished processing my tutorial about outdoor terrains with Unreal 2 : though the text was good (because it was not as old), a few pictures were execrably bad. I started to change them, but I noticed that pictures taken today with Vista were looking very weird compared to Windows 2000 pictures of the original one, so I had to recreate each and every picture from scratch. A few modifications of the text were also made, and now it is really better. For tutorials about PathNodes, Projectors or Semi-Solids, things were much easier, because these are tutorials written in 2006/2007, when I had decided to make long and rich tutorials, with nicely framed pictures, so it was only a matter of adding the html tags to the text and uploading renamed pictures.

Reworking the last tutorials (7 remaining) is not a very exciting prospect, since some of them are really worthless and should be completely rebuilt from scratch, such as my first and most known one about terrains with UT2004, written in 2004, my third message on Unreal-Design. Some of them seemed really good at the time I wrote them, but now, I am not happy with them anymore, such as my outrageously long and complex tutorial on Karma objects. I will have to change almost every picture and a lot of the current text, and it could take a few days for this tutorial alone. As a consequence, I am not really willing to jump into it now and so this is also in stand-by mode. I am currently waiting for Jival to take the time to correct the ready ones, but it is not going to be fun for him and there is a lot of material to process, so it should not be finished before a long, long time.

The miscellaneous page was supposed to welcome the few tutorials Jival wrote, including two new ones never released, but I decided not to do so to keep Hellkeeper.net my very own place. Jival, if you're reading me, no offense, I just don't feel like it. That's not a very communist way of acting but whatever, I'm the one paying for this server.

What else should I mention... Teachers are still on strike in my University, as in most of France, so I'm having actual courses only 3.5 hours a week : two on Monday and one and a half on Tuesday. The fun part is that, since going from my home to University takes about one hour, I spend four hours a week sitting in a train, reading. That is half an hour more than the courses. Anyway, I support the teachers, so I am not going to whine. Moreover, this provides me the time I need to read, something I usually don't do at home because of the computer in the living room and the "Oh, this is Stalker's box, what about a few tens of hours more of gaming" attitude. I am not feeling very connected with the outside world these days.

I am not really playing War§ow either this month. I am temporarily tired of CA, so I spend most of my time wandering aimlessly on the web, and there is nothing new, so this is not a very exciting time; I am waiting for something interesting to spring spontaneously into my mind. I still had enough brain cells connected to establish a mental list of things I deeply hate or am fed up of, related to the web, blogs, livejournals and such. First on the list are people starting updates with the Evil-inspired expression "No I am not dead, ..." Jesus Christ, thank you comrade, I was really concerned about your lack of update for at least two days, I am really feeling connected with some stranger half-the-world away, and anyway, I had seriously started to think you had actually passed out. Next are people talking about their hobby, when the aforementioned hobby demands things completely out of reach of most people, such as the collection of golden statues or any kind of things that cost about one month worth of average wages. The list goes on for a few hundred of thousands of things, but I think you don't care more than I do, so let's end this blank update here.

Hellkeeper, 14/03/2009 à 03h01

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