Hellkeeper's Archive
18/04/2011, 23:02
Progress on the Riot remake
Over the last few days, I have been caught in a frenzy of mapping, but I have so far made little progress. The second third of the map is beginning to emerge from the various tests I have made, but out of the many ideas I have tried, very few made it to the current stage. Most of what I is trying ideas and building rough sketches that are promptly deleted, rinse and repeat until I come up with something I like. The general shape of the third main room has changed about five times, but the current design seems solid enough to stay in place for now. Further progress is hindered by the lack of what should be about a third of the map. General decoration has only been started and cannot be expanded, while lighting has been completely disregarded so far. This is a slow project and each tiny step takes a lot of work and many experiments.
As I said earlier, the general design of the map has definitely turned into a very compact and narrow setting, the opposite of the great open spaces of the first version of Riot. It is much more compact than Exar. It should accommodate up to three players in the end, but more would likely devolve into a chaos.
I went for a three-level map as I wanted something that felt very vertical, but it is hard to pile up so many levels in such small rooms.