Scaling Static Meshes
You can easily scale static meshes in all dimensions to make it fit a certain location. Unlike UT2003 you'll have to go through the properties of the static mesh, though (since it's Legend's own implementation) and can't use buttons on the editor UI.
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Here we go
Place a static mesh in your map. Open the properties. In the Display rollout, open the DrawScale3D menu and modify the values.
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Tutorial by Matthias Worch