Scaling Static Meshes
You can easily scale static meshes in all dimensions to make it fit a certain location. Unlike UT2003 you'll have to go through the properties of the static mesh, though (since it's Legend's own implementation) and can't use buttons on the editor UI.
![Variations](images/u2_smscale.jpg)
Here we go
Place a static mesh in your map. Open the properties. In the Display rollout, open the DrawScale3D menu and modify the values.
![Scaling field](images/u2_smscalebox.jpg)
Tutorial by Matthias Worch