Last updated: 08/05/2024, 00:52

Current Project: Rejuvenation of Hellkeeper.net

Hellkeeper's Note

We are BACK, praise Shai-Hulud

Amazing isn't it?

After being static and dormant for 7 years, Hellkeeper.net is finally back to its old self. Whoever is still reading might have noticed the return of the archive page on the right-side menu. That's because I finally found the time and motivation to hone my 15 years old hobbyist-level programming skills and fumble my way into getting all the dead php working again, doing away with the defunct database of old times, like an ant clumsily wielding the powers of God. The last thing I had written before the event was the release of BR-Riveting, quickly followed by the site's collapse and its revival in 2018 (for DM-Hightitude's release, which remained the first news on the frontpage until now in 2024) as a hardcoded empty shell. Thanks to the Internet Archive, I was able to recover most of the frontpage articles I had written and sort through them (not every immature scribble deserved to be salvaged).

But wait, there's more.

This also brings back RSS syndication, as the feed was also dynamically generated. Does anyone still use RSS anyway? Seems pretty dead to me. But then again, I never used it myself anyway.

What does that mean from the reader's perspective? On a surface level, not much, but a lot of text has been exhumed, notably several map post-mortems and notes taken during the making of DmRiot, as map releases. To me, these are interesting reads nowadays, bringing back memories. The oldest note I've recovered is from February 2008, a small lifetime ago.

Working on the website made me realize how old everything is, I might take the time to revamp a few things here and there now that I've delved into it.

Update: 13/05/24: Everything is now working as intended.

Hellkeeper, 08/05/2024, 00:52

ONS-Heir

Heir Heir Heir Heir Heir

Download Heir (11067 KO)

The smell of diesel exhaust fills your head and the pounding metallic sound of engines and weapons invades your mind. Far above, the flying fighters manoeuvre tediously, like caged birds. Long-time companions scramble through crowded corridors to load up on guns. The fight is about to begin. An heir will soon be found for a long dynasty of champions.

Can there be more to life?

The last long-time project I had for UT2004: indoor Onslaught with Raptors flying in gigantic halls, Scorpions hurling themselves from platforms and full on tank-on-tank battles in concrete corridors and behind pillars.

Hellkeeper, 29/12/2022, 11:21

DM-Acid

Acid Acid Acid Acid Acid

Download Acid (541 KO)

After a long night drinking crack and smoking battery acid, an unnamed Liandri overseer bet he could get a major game of the professional league to take place absolutely anywhere in the galaxy. His companion, a robot-mutant-alien hybrid housed in the body of mechanical dog, challenged him to organise the game in a literal cartoon. Three days later, he had spent 160,000,000,000.99 credits on a start-up promising to do just that and his sudden death (slaughtered with the help of 7 different types of weapons and covered with fingerprints of known Liandri security personnel) was ruled a suicide. The executive board of the Liandri corporation decided to test the new technology it had unwillingly acquired in the process and it turned out to be a major technical success. Viewers were disappointed by the visual experience, however. The whole thing was shelved after 5 months of broadcast.


This is an old layout I had laying since the days of Hightitude at least. With no idea how to modify it or what theme to use, I caved in and lazily made it a bunch of solid colours. It plays nice for a spammy and brutal match and it would be a nice addition to a rotation of maps like DM-DE-Osiris2, simple straightforward maps made to accomodate a reasonnable amount of players.

Hellkeeper, 18/09/2021, 19:32

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